
The Da Vinci Game
This page
details the background behind the creation of The Da Vinci Game,
if you're interested in finding out more about the game itself,
please visit The Da Vinci
Game official website. If you are in the UK, you can also
buy the game and support Education Otherwise (a UK home-education
charity) at the same time by buying the game through the EO
website from Amazon.
In 2003 I
was at home with my two young boys, enjoying playing with them and
watching them grow. Martin, my husband, was missing out on this
idyllic time, working in the city. On the days when I didn't feel
so motherly and had trouble living up to the role I would sit and
watch programmes about trading up, changing rooms, invading gardens,
etc.
I found myself watching
more and more of the relocation programmes and felt a yearning to
return to France, where as a child I had had a wonderful holiday.
Now, age 40, that did seem an awfully long time ago, Martin is 12
years younger than me, so his energy made it seem possible, even
with no French.
We put our house on the
market in Gillingham, Kent and set off to France on a ten day house-hunting
holiday in the Languedoc with a handful of properties to look at,
the first of which put the whole shebang in perspective. The sellers
casually informed us that they had removed a central beam and the
top floor now nestled gently on the floor below, but we weren't
to worry.
After
that the houses progressively improved until we found a huge house
in the small bustling village of Couiza that could be converted
into three apartments with what know-how I had gleaned from the
telly. We made an offer which was accepted and sold our house in
the UK. We were now able to put our budget together and after much
detailed analysis we calculated our buffer zone to cover any emergencies.
It was £13.50. Feeling this was adequate, we took the plunge.
After long months of
painting and decorating, putting in kitchens, fixtures and fittings,
and endless shopping to a point beyond exhaustion, we welcomed our
first guests. During this time, Martin had caught up on the quality
time with his sons and due to their inexhaustible energy he claimed
to be as worn out as me. As our first few guests arrived, we realised
that many of them were not just on holiday, but were authors, film-makers,
photographers and people in search of a story, the draw for all
of them being the little village of Rennes-le-Chateau, perched on
top of the hill overlooking Couiza.
On a visit to Rennes-le-Chateau
to see what all the fuss was about, I found a book called Key to
the Sacred Pattern by Henry Lincoln. It was so exciting that I immediately
started reading anything I could find on the subject, including
The Holy Blood and The Holy Grail, which he co-authored with Michael
Baigent and Richard Leigh, exploring the possibility that Mary Magdalene
carried the blood-line of Jesus Christ to the South of France, where
it is protected today by the secret society of The Priory de Sion.
It was at this time that
we had a visit from Simon Cox, who was making a film about the book
he had written called Cracking the Da Vinci Code and we felt honour
bound to read The Da Vinci Code, which we had up until this point
avoided, on the grounds that it was too damn popular and everyone
else seemed to be reading it.
Much to our surprise
we really enjoyed it and recognised the many allusions to Rennes-le-Chateau
and The Holy Blood and The Holy Grail, which had become a bit of
a fascination for us both.
Several months later,
while watching Martin cut up tiny bits of paper for yet another
game he was inventing for our children, I asked him with some passion
why he didn't make a Da Vinci Game? He replied, very sensibly, that
there must already be hundreds of them.
I looked for them on
the Internet and couldn't find any. At this time, our lives became
very chaotic as we had a week earlier exchanged on a new house and
accepted our first booking for the floor we occupied which, as anybody
with small children will know, looked like a toy shop, or perhaps
a toy repair shop, with toys and bits of toys scattered everywhere.
We informed our builder Fran that we were going to create 'The Da
Vinci Game'. She was underwhelmed.
Three months later we
trialed the game with our buddies and after incorporating their
suggested changes, we sent it by email to a games agent called Games
Talk, who had warned us that it took them two weeks to review games.
We were amazed and overjoyed when Games Talk phoned us up breathlessly
that afternoon. They said that rather than representing us agents,
they would like to produce the game themselves by working closely
with Fun and Games, who would license the game for us. Shortly afterwards
Iain from Games Talk and Derek from Fun and Games flew over to France
to meet us and the process of producing 'The Da Vinci Game' was
underway.
Iain loved the design
and clues in the game but suggested (in a way that brooked no argument,
but was nevertheless gentle) that we completely rewrite the rules.
Martin had a moment's creative pang which he quickly overcame as
he realised that Iain's new rules reflected the many years that
they had spent in the games industry and that the new rules would
also make the game considerably more dynamic.
The
word from Games Talk was that is was important to finish the 800
clues as quickly as possible (we had about 150 at this stage), so
we set to work on creating the other 650. For three months we started
to think and talk in iambic pentameter and riddles. Our children
had to put up with tired and grumpy parents who didn't get enough
sleep and responded far too often to their requests to play with
that dreadful word, 'later'. They were eventually won over to the
cause by the promise of a trip to Disneyland Paris, which we decided
then and there to use our first royalty cheque to pay for.
We finished everything
in July and thanks to the incredible energy and dedication of Derek
and his team at Fun and Games, who have worked tirelessly to get
the game to the distributors and retailers, it is now available
to the general public.
It seems incredible that
the game that we started in February is now in the shops. It's great
to know that people as far flung as New Zealand, Australia and the
UK are sitting down, playing The Da Vinci Game. A game full of peaceful
symbolism and exciting people and places hidden poetically in riddle
and code. It's a thrill for us to hear how much fun people have
playing it.
Oh, and it looks like
we're off to Disneyland Paris for Christmas.
If you would like to
know more about The Da Vinci Game or are interested in buying it,
please click here.
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